You can use thieves' tools to pick locks and disarm traps at range. Make it look like your familiar or barbarian can pick locks by invisibly picking it for her. Intelligence Saving Throw Proficiency: Add your Proficiency Bonus to Intelligence Saving Throws. Wardrobe adjustment: Discreetly adjust a wedgie. You learn another wizard cantrip of your choice at 10th level. Parting curtains: Hold apart something (such as curtains or leaves) to allow unobstructed passage for something (like an arrow). Face mash: Push your own nose and mouth around to make silly faces or as an emergency disguise. Eldritch Legerdemain Conjuration cantrip: Casting time: 1 action Range: 20 feet Components: S Duration: Up to 30 minutes You manifest a minor magical feat summoned from the realm of dreams. Hold: Surreptitiously hold something in place to stop it falling to impress people or win something like an egg and spoon race. Make small objects appear to be animated. Keep in mind that unless you're the only Arcane Trickster in the world, a typical well-to-do person will probably be aware that telekinetic pickpockets exist and figure out what's happening if you fail. You choose. Embarrass: Pour water on someone’s pants to make it look like they’ve peed themselves, Tickle: Tickle someone (with the level 13 Arcane Trickster ability Versatile Trickster this would flavor for giving yourself advantage on attack rolls), Drop attack: Drop small objects on someone’s head (with the level 13 Arcane Trickster ability Versatile Trickster this would flavor for giving yourself advantage on attack rolls), Fling something in someone’s face. Random lists for tabletop games that have 100 options. Drop weapons (holy water, fire flask, acid, thunderstone, grenades) on enemies from up in the air, helpful if they're behind cover! No. Except I can only drag them a few feet, and I can't drag them somewhere the character who cast Mage Hand can't see from the point he cast it, because even if I move the character to where he CAN see the mage hand and the object its moving again, the mage hand still can't move it any further. : Use mage hand to forcefeed an unconscious person a potion. Mage Hand Legerdemain. Steal evidence as it is collected at an investigation / crime scene. It's not written into the spell in 5e, so I'd say it's not a thing. Spell Slots. Fan: Fan yourself when it’s hot while still doing other things with you action. Detune the bard's lute in the middle of a song. Dexterity Saving Throw Proficiency: Add your Proficiency Bonus to Dexterity Saving Throws. The Thief subclass gains two features, Fast Hands and Second-Story Work. Sleight of Hand a piece of paper or a handkerchief or a ring off someone and make it look like it's getting blown along by the wind or rolling to get someone to chase it to somewhere you want them to go (like towards someone you want them to meet, to a certain establishment or down an alleyway). Retrieve the key to your cell from the guard. Drop a readied bear trap on someone’s head, New comments cannot be posted and votes cannot be cast. They'll likely yank it off your mage hand and now that they're on high alert you won't get anything off of them. Easily capture small animals for food or for further pranks. Puppet shows for the kids, with more than 2 characters at a time. Mage Hand Legerdemain would tell you if that were the case. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Distract: Tap someone on the shoulder to make them look some other way and give you a small window to do something unseen by that person. You choose. 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