, Gloves: • Black Bat (Small Black) ONCE PER RESET ONLY. Special Properties: 50 Charges Total, Only Usable by Evil, Only Usable by Wizard, Use Animate Dead (15) 1 Use/Day, Use Sunbeam (15) 5 Charges/Use. • Iron Properties: AC Bonus +1. • Algoroth Synergy Set (armour, sword, shield): EACH INDIVIDUAL ITEM GETS A BONUS. Base Item: Shortbow. • Demon Bane Shortbow. Summary. • High-Elven Court Bow. This guide explains how to make use of the ARCHER facility. Ingredients: 2 Gold Widget, 1 Gold Wire, 1 Acid Alchemy Pack. • Yellow. Special Properties: Enhancement Bonus +2, Acid 1d6 Damage, On Hit Fear DC-14 25% / 3 Rounds. Ingredients: 1 Hard Leather Boots, 2 Bronze Widgets, 2 Bronze Wires, 2 Flaming Alchemy Packs. Typical Exceptional Bonuses (on top of the standard bonuses) for Armour include: We really appreciate if you can do that. Special Properties: Light 15m (White), Perform +4. Some exceptional armour comes with significant added bonuses on top of the ordinary exceptional boosts. Special Properties: AC Bonus vs. Dragons +2 Deflection, 10 / – Piercing Resistance, 10% Bludgeoning Vulnerability. Cold +5, Saves vs. Electrical +5. In exchange he gives you a key to the 1st floor. • Two-Bladed Sword: 12 Ingots, 1 Short Oak Stave. Information regarding item properties, item ingredient properties and special recipe items can be found here. The Engineering station may be crafted in a vanilla crafting … • Increased Elemental Resistance for armour that already grants elemental resistance • Medium Shocking Trap. Ingredients: 3 gold ingots, 2 Ettercap’s Silk Glands. : 1 Scrolls of Delayed Blast Fireball, 1 Scroll of Flame Arrow, 1 cut diamond, 1 Recipe. • Iron Plain Cloth. Ingredients: 20 Dragon Blood, 10 Ancient Red Dragon Hearts, 10 Blue Dragon Breath Glands, 20 Adamantine Ingots. The items required, and more details on this and the crafting log can be found in the Carpenter Leveling Guide. 2 Large Tanned White Hides, 10 Ingots of Silver, 1 Plague Demon Horns, 5 Red Dragon Scales, 1 Recipe. You get a bonus for having at least 2 items from the same set and tier. Base Item: Katana. • Copper • Weak Shocking Trap. Ingredients: 8 gold widgets, 20 gold wires, 8 Electrical Alchemy Packs, 6 Flaming Alchemy Packs. Damage Reduction +2. Ingredients: 6 Mithral Ingots, 1 Scroll of Daze, 1 Oil of Vukas (see 3.6 for more info), 1 Will’o’Wisp Essence. • Iron: Saves vs. Sonic +1. • A bow string (made of hemp, silk, waxed leather cord for compound bows, or metal bow string for some special bows) More in 2.2 and 2.3). Positive Energy, -1 Charisma unless Ideal, only usable by Evil) • Blue Monk Outfit. Special Properties: Light 15m (White), Discipline +4. Base Item: Dagger. This is done in several steps: Ingredients: 8 Shadow Ingots, 4 Will’o’Wisp Essences. • Ageratum (Blue) • Shortbow of Dark and Distant Death. • Black Dragon Scales: Lower Plane of Rage, Trommel Mine. Ingredients: 2 Tanned Large Leather Hides, 1 Large Bag Pattern. Main Ore Locations (Underdark): Server Address & Port Ingredients: 1 Hardened Small White Leather Hide, 1 Small Boot Pattern. Materials are primarily made from metals ranging from copper to gold (see 3.1 for more info), cured badger leather, and essences bought from the merchant. Special Properties: Enhancement Bonus +2, On Hit Silence DC-14 5% / 5 Rounds. Special Properties: Reduced Weight 60%. • Mace: 3 Ingots. Plain Gloves. Special Properties: Bonus Feat Alertness. Special Properties: Bonus Feat Point Black Shot, Hide +10, Move Silently +10. Mind +2, Light 15m (Red). Ingredients: 1 Copper Widget, 2 Copper Wire, 1 Electrical Alchemy Pack. Special Properties: AC Bonus +1, Strength +1. • Verdicite • Chaullsin Ore and Gem Mines (Bears/Badgers/Deer included). Special Properties: Fire 1d4 Damage. Ingredients: 2 Scrolls of Light, 8 Rubicite Ingots. • Gnomish Crafted Helper. • Chainmail Coif: 10 Ingots. • Petunia (Purple) As R’agon puts it: ‘That’s right, it never goes green.’. • Benzor Woods (North, contains mainly beginning metals) • Iron Bow String: 5 Iron Wire, 1 Iron Gearset • 1 Dye: 1 Flower (see 3.5 to check what dye each flower makes) Special Properties: Use Aid (3) 1 Use/Day, Use Barkskin (12) 1 Use/Day. All fletching components, bar mithral arrowheads, can be purchased from the Fletcher merchant. • 1 Alchemy Pack: 1 Cured Small Leather Hide, 1 Copper Wire, 1 Essence (bought from tinkering merchant). Standard armour, helmets and shields can be made from metals ranging from copper to mithral (see 3.1 for more info), with some recipe item armours requiring higher metals. 3. Ingredients: 2 Gold Widget, 1 Gold Wire, 1 Flaming Alchemy Pack. • Medium Spike Trap. • Mithral Bow String: 5 Mithral Wire, 1 Silver Gearset. • Longsword of Algoroth. Okay, so go to another dimension. • Benzor Fair Mine (contains Diamond and Myrkanite, which are used to craft diamond myrkanite rings, the best item to make to level the final levels of gemcrafting skill), Gem Locations (Underdark): This guide is written by Jess Cowley for Gamelytic’s Spring 2013 Guide writing Contest. Woodsman’s Axes cannot be crafted, but they do not break. Again, pseudo party cohesion ftw. Plain Cloth. • Handaxe: 4 Ingots. This is crafted in armour crafting using rubicite ingots (see 3.1), ancient red dragon hearts (see 3.6) and a crafted studded leather armour from the blacksmithing merchant. Base Item: Full Plate. • Silver Properties: AC Bonus +1, AC Bonus vs. Undead +4, Only Usable by Non-Evil characters. In the grand scheme of things they’re probably pretty useless anyway, but if you manage to find the recipe for them, please let me know. Ingredients: 2 Short Yew Staves, 2 Plague Demon Horns, 1 Mithral Bowstring, 4 Ideal Emeralds, 8 Dragon Blood, 8 Mithral Ingots. The chamber is accessed by giving the spirit of Merlin a looted book off of his corpse, which will port all party members level 15 and over into his chamber. • Once you have the book, head to Brosna and give the book to Werdna, in the Brosna Magic Shop (southeast corner of Brosna). For more info on the armour see 4.1. • Heavy Flail: 7 Ingots. Special Properties: Weapon Specialisation Unarmed Strike, Only Usable by Monk. Carpenters unique skills are good, but require practice to use well. • Yellow Padded/Leather Armour. • Black, Assassin’s Garb. For more information on jewellery see 4.8. Items dont have to be the same type or the same set but do have to be same tier so cotton cape, old sandals and bronze sword together would create a random tier 2 item. Click on the gong. 1 AP Max MP/WP/SP +5 Accuracy 2. Base Item: Amulet. On top of this, is actually has 2 attacks per round! Tailor’s Daggers are not craftable, but only break in the workshop when using a tailor’s table (not picking flowers). Ingredients: 2 Iron Widget, 1 Iron Wire, 1 Frozen Alchemy Pack. Special Properties: 50 Charges Total, Use Hold Person (3) 5 Charges Total. • Bow of Flowers. Special Properties: Attack Bonus 3, Piercing 3 Damage, On Hit Daze DC-14 25% / 3 Rounds. • Light Flail: 5 Ingots. wow, it's an amazing guide! You should find a demon called the Keymaster. Remember to loot it from him before his corpse disappears, or you’ll be stuck. • Gold Dragon Armour. • Black. Next time you will able to get more - each warp increasing maximum items. • Exceptionally Crafted Mithral Chainmail: Haste, 25% Negative Damage Immunity (replaces negative resistance). Copper ingots can also be purchased from the tinkering merchant (see 4.7). In the southwest corner of this map, there should be a gong. Special Properties: Enhancement Bonus +3, Light 20m (White), On Hit Blindness DC-20 75% / 1 Round. Walk around it until you reach a sparkling barrier and a pillar. Pick it up and head out. • Black Monk Outfit. • Soft White Leather Boots. Plain Cloth. • Bronze: 5 / – Acid Resistance, Fire Vulnerability 5%. Blades: • Silver Padded/Leather Armour. • Weight Reduction A fletching table is a fletcher's job site block that can generate naturally in villages. • Black Hills/Valley, Main Animal Locations (Underdark): Some special bows require ironwood, which aren’t chopped from trees but are found in special locations once/reset (see 3.6). These are: Rings: • Syenite The Misty Isle Dragons, most of Blackavar’s minions, and Blackavar himself, have fear auras, so if you have fear immunity on an item, equip it now. • Splint Mail: 16 Ingots, 2 Cured Large Leather Hide, 3 Cloth Padding. Base Item: Throwing Axe (50). This item will only be visible to you, admins, and anyone marked as a creator. • Medium Leather Bag. • Rubicite Properties: AC Bonus +3, Fire Resistance 10 / -, Slashing Resistance 5 / -, Saving Throws vs. Fire +2. • Scimitar: 6 Ingots. • Nasturtium (Maroon) Plain Cloth. • Weak Shocking (IS IN FACT FROST) Trap. A hero with multiple items of the same set will get a bonus. Special Properties: AC Bonus +1. Special Properties: Cold 1d6 Damage, Piercing 1 Damage. Special Properties: Attack Bonus +5, Strength +2, Massive Criticals 1d6, Mighty +5, Immunity to Disease. • Purple Padded/Leather Armour. Acid +2. Special Properties: AC Bonus vs. Dragons +6, AC Bonus +4, 30/- Fire Resistance, Immunity to Fear, Light 20m (Red), Discipline +10, Weight Reduction 80%. In addition to these, Crafted Yellow Robes grant haste, and Crafted White Robes grant immunity to knockdown. Base Item: Rapier. WINGS QUEST ITEM. Special recipe items are highlighted in bold, and items which mighn’t necessarily be recipe items but deserve a mention are underlined. • Amethyst (+1 Charisma) • Green. • Black Hills 5 AP Accuracy 2. • Half-Plate: 28 Ingots. • Large Shield: 6 Ingots, 1 Tanned Medium Leather Hide. • Onyx (+1 Dexterity, +1 Reflex Save, -1 Strength unless Ideal) • Medium Acid Trap. • Gnomish Fire Pipe. • Black. • 1 Small Dyed Cloth: 1 Hardened Small Leather Hide, 1 Dye. NOT CRAFTABLE. Base Item: Longbow. • Purple, Conjurer’s Robe. • Weak Acid Trap. Chaotic +1, AC Bonus vs. Ingredients: 2 Copper Widget, 1 Copper Wire. Always current crafting guides for Guild Wars 2. • Blue, Commoner’s Tunic. 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